Simon and Friends

 

This is a demo campaign. Creators will receive demo access only. Full game keys may be provided later to creators who engage with or cover the demo.

 

SIMON AND FRIENDS is building upon the great classics of the turn based artillery shooter genre, while seamlessly weaving in more modern gaming mechanics to provide a familiar yet unique experience

 

CLASSIC FEATURES AND MECHANICS

Hand-painted 2D art

Turn-based local or online hotseat play

Unit elimination deathmatch

Wide variety of weapons and utilities

Realistic wind, gravity and collision physics (wind pending implementation)

Destructible terrain

Battlefield hazards (pending implementation)

Airdrop supplements

NEW FEATURES

Unique teams - choose one of the four distinct factions, each with their own strengths and tactical playstyles (2/4 currently available)

Unique units - each team's unit is a unique individual with its own personality and dialogue, while maintaining team identity

Lore flavor - each team and unit shares a history with the others, with interactions that play out both in matches and in supplemental story comics

Seasonal gameplay - each new season, in addition to a bigger balance and content patch, brings a next chapter of the ongoing story, leading into a fresh battlefield and brand-new character dialogue

 

 

NEW MECHANICS

Kickback - many weapons when fired will also push firing unit into the opposite direction

Modifiers - separately usable weapon/unit effects that can last anywhere from current turn, to be automatically activated when conditions are met

Traits - passive abilities and modifiers applied to team and/or individual units

XP system - units accumulate experience through damage dealt, and can level up, boosting their stats and unlocking more powerful inventory items, modifiers and traits

Leader units - teams' units that always go first, can never spawn near edges and have increased default health

Battlefield scraps - as the match goes on, various item scraps and coins can be dropped and collected (pending implementation)

Battlefield vending machines - various shop type objects that can additionally spawn in the field, allowing purchasing of health points or additional weapons (pending implementation)

Hired mercenaries - neutral units with its own inventory that can spawn in the field and be recruited by either team (pending implementation)

 

 

Additional new weapons, utilities, modifiers and traits are periodically added with each update to the game, to keep the meta ever evolving and fresh. And if some players are fond of the particular classic feel, each feature can (eventually) be individually toggled on and off.

 

Discussions, bug reports, feedback, suggestions, or just wish to hang out with the community? Hop onto our Discord!

GAME

Simon and Friends

Releases: 1st Aug 2026

The game will be available from 1st August 2026

Request

Collections

Steam Next Fest June Edition 2026 VOLUME 2

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DETAILS
Genres

Action, Casual, Indie, Strategy, Turn-Based Strategy

Publisher

Captain Iceblock

Developer

Captain Iceblock

Release Date

1st Aug 2026

Official Hashtag

#simonandfriends

YouTube Tag

simon and friends

Platforms

 

REQUIREMENTS

Steam - Windows

Minimum:

  • OS: Windows 10
  • Processor: Intel Core i3 or equivalent
  • Memory: 4 GB RAM
  • Graphics: DirectX 10 compatible graphics card
  • DirectX: Version 10
  • Storage: 3 GB available space
  • Sound Card: DirectX compatible
  • VR Support: -
  • Additional Notes: Gamepad recommended for local play